
A Brush with Reality
Gaussian splats meet painterly looks … and new tools open room to experiment.
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Gaussian splats meet painterly looks … and new tools open room to experiment.
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How a RenderMan image crossed a language barrier, became a physical collectible, and ended up in a museum.
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How fast menu drawings moved into VR, became tangible through RenderMan, and circled back into illustration.
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How a napkin drawing became a vinyl figure, a video-game villain, and the name of a production studio.
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Three people made an iPhone game, became friends, and kept finding new machines for it to inhabit.
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