Dylan
Sisson

Artist, designer, and Head of RenderMan Creative Engagement at Pixar Animation Studios.

Portrait of Dylan Sisson wearing glasses and a patterned dark shirt against a dark studio background.

Before I had any sensible plan for a career, I was making comics and animation.

I wrote and illustrated a comic book and directed my own short indie films. To my surprise, one of those films received the Best Computer Animated Short award at the Animar Festival in Mallorca, Spain. It opened a few doors, including one at Pixar.

I joined Pixar Animation Studios in 1999 and have worked with the RenderMan group ever since. Today, as Head of RenderMan Creative Engagement, I work with artists, engineers, and studios to make advanced rendering technology more understandable and useful.

My work is rooted in a simple observation: tools shape creative decisions. They affect what artists try, what they can see while working, and ultimately the kinds of images and stories that become possible.

Outside Pixar, I keep making things across drawing, painting, sculpture, digital experimentation, and emerging media. A sketch can become a VR sculpture, a render, a manufactured object, or a talk. The route is rarely direct, which is usually where the interesting part starts.

I live in San Francisco, still draw monsters whenever I can, and remain interested in the same question that has followed me through all of it:

How do the tools we build shape the art we create?

Traditional Art

Selected
Galleries

My traditional drawings, paintings, and sculptures have appeared in more than 30 gallery exhibitions, including:

  • 111 Minna Gallery San Francisco
  • Gallery 1988 San Francisco
  • Roq La Rue Seattle
  • Toy Art Gallery Los Angeles
  • Varnish Fine Art San Francisco
  • WWA Gallery Los Angeles

Projects & Collaborations

I occasionally work with artists, studios, conferences, and brands on unusual projects across creative technology, visual development, physical objects, manufacturing, and storytelling.

If you have something interesting in mind, let me know.

Contact

Get in Touch

For collaborations, project questions, speaking invitations, or just a note, use the form.